![]() ![]() Going forward we hope to further develop each mode, making each one more distinct. However, the modes currently have a lot of commonalities. Within these modes most of the core gameplay elements are in place, including more than 40 items. "GYOU" - A more hardcore random map mode with greater emphasis on survival. "MISOGI" - A more casual mode, focused on escaping from randomly generated maps. "HARAE" - Fixed maps with more emphasis on solving specific puzzles. “The three main game modes are currently playable. What is the current state of the Early Access version? “The feedback will enable us to offer a more multifarious experience with improved tutorials, a wider range of enemy types including bosses, additional tools, and a more engaging storyline.” How is the full version planned to differ from the Early Access version? “We envision a period of 2-4 months, but based on user feedback we would consider extending this further.” “This title is a quirky game that uses sound as a hint for how to progress, and we need player feedback to better communicate how to play and enjoy it.”Īpproximately how long will this game be in Early Access? ![]()
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